Thursday 29 September 2016

Gaming Watch Dogs 2

Watch Dogs 2 has had a much-needed injection of personality. Ubisoft has made a big effort to craft a more vibrant, exciting sequel to what was a boring and disappointing game. There are more entertaining, light-hearted characters, as well as a splash of colour and finally a sense of being in a technology-ridden playground, all controllable from your phone. However, after spending a couple of hours in San Francisco, I’m still trying to work out if Watch Dogs 2’s new attitude makes it more fun.
Ubisoft plonked me a decent chunk of the way through Watch Dogs 2’s main campaign at the start of a two-hour demo, with many of its toys and gizmos already unlocked. While it was an exciting prospect to have so many hacking tools available from the off, it did take a long time to work out what exactly everything did.
After being given a brief demonstration from a developer about the controls and gadgets available to Marcus Holloway, Watch Dogs 2’s lead protagonist, I was let loose on San Francisco, free to cause as much hacktivist mayhem as possible. But with so much information to take in, much of it was quickly forgotten, and thus I began pressing all the buttons to see what happened, often to hilarious consequences.

As with Watch Dogs, the world is your oyster, all via an in-game smartphone. Marcus is able to find out the most intimate information about anyone from the tap of a touchscreen. Within seconds I can discover whether the man at the bus stop is in huge debt, the woman walking her dog is a drug addict or the beggar stood outside the coffee shop is wanted for robbery.
There are also a few more tools available. As well as being able to distract people with prank calls, I can call the cops on them for a more elaborate distraction. Or I can call a gang hit on them, although this feels like an incredibly sinister thing to do to an innocent old lady. I’ll just pillage her bank account instead. For now.
As part of this new fun approach to the world of hacking, Marcus can emote to the citizens of San Fran with a press of the D-pad. He can insult, pacify, flirt and even dance with anybody on the streets, and they can react positively or negatively. These manifest as real-life emojis – Marcus is a true millennial. The physical emojis feel incredibly superfluous, but when combined with other tools, the pay-off can be amazing.
While strolling through a lovely path in the hills I saw a couple on a hike, arguing. The wife was yelling at the husband for losing his way despite “swearing he had GPS on his phone”. To calm the situation, I called the cops, and the husband was now wanted for assault with a deadly weapon. After a few seconds the boys in blue arrived, and swiftly began arresting the man, so of course I immediately began flirting with his wife. She was very receptive, demanding me to “come here, you sexy thing”. It was unfortunately at this point where the second cop rugby tackled the woman, and took both into custody.
This is a perfect example of Watch Dogs 2’s new, more comedic approach. While it carries the “stick it to the man!” attitude at heart, it’s done without the dull, grey coating of its predecessor. This is helped further by the members of DeadSec, the hacktivist group of which Marcus is a member. While a little on the nose in the "rebel" archetypes, they’re certainly more fun, and interactions feel natural. They’re almost like the teen movie versions of Mr. Robot characters. Take Wrench, the guy in the Deadmau5-style mask – he'd fit perfectly as the gadget man in any superhero movie. He has a certain charm that means interactions are always interesting, and he quickly became the darling of the group.
However, there are still many sins which linger. While the city of San Francisco is certainly a more welcoming and vibrant one than Chicago, it still suffers from an incredible lack of detail. Textures look flat and environments can feel very bland. It’s a shame a place seemingly teeming with activity quickly becomes stale up close.
Cars also continue to handle like Tesco trollies with a dodgy wheel. The floaty controls and consistent understeer through every corner make it a chore, and missions with car chases become laborious. Also, every car I jumped into was kitted with nitrous oxide, but this didn’t make the motors move any faster; it simply made the screen shimmer to create the illusion of speed. This illusion was easily broken, as it took an age to overtake even the slowest of cars.
But the longer I played Watch Dogs 2, the more I enjoyed it, and it's certainly an improvement over its predecessor, warts and all.
There was only one main mission available: Haum Sweet Haum, which comprises four separate parts. The first involved breaking into a compound on a pier and stealing a truck, supposedly holding a key set of parts for Wretch to begin working with. At this point I still hadn’t played the game for that long, and was getting used to all the bells and whistles. The consequence of that was that I was becoming increasingly frustrated at the supposed lack of options.
The new drone and RC car are pretty much how you begin every mission – using a combination of both to scout the terrain, and they're incredibly useful. Both are capable of all the hacking abilities and even picking up items as Marcus – how? I have no idea – so using them to get around the compound and potentially take out a few tertiary guards makes the infiltration much simpler.
Using the drone, a really cool new trick up Watch Dogs 2’s sleeve is the ability to booby trap tech. In Watch Dogs you had to watch CCTV, wait for a guard to walk nearby something which could be detonated – or cause it to make a sound and alert them – and then set it off manually. Now, you can rig any device to blow when a guard comes within a certain radius, leaving you free to carry on hacking or sneaking your way around. The one issue with this trick is that the device can blow at any time, which of course will alert every guard in the area, and you may well be out in the open when this happens, completely changing the gameplan. You have to think carefully about the approach before turning a compound into a minefield.




I decided at first to go loud – I called in a hit squad to attack the guards at the gate, and rigged devices all around the place to blow. Once the gang arrived and started shooting, I joined in. Explosions could be heard in the distance as guards attempted to join the fight but detonated my explosives. I pulled out an assault rifle and tried picking off enemies from behind a barricade. However, it’s at this time I realised Marcus isn’t exactly bulletproof, and within seconds of the fight kicking off he was already dead.
Also, Watch Dogs 2’s combat lacks the finesse of Ubisoft’s other shooters, such as The Division. Marcus is cumbersome and clumsily fumbles his way from cover to cover. It’s not great for all-out action when the odds are stacked against you, and can feel frustrating.
My second attempt was more stealthy – swimming to the point in the pier where the truck sits. I sent a drone to hack the security key needed to open the gates, jumped in and drove off, without harming a soul. Bullets began flying, but after hacking a few traffic lights and using the new hacking tools which make cars around you turn sharply left or right, or even stop suddenly, I was home free. The driving still proved annoying, but when combined with hacking, the slower pace of the cars made sense, as it gave me time to look around for opportunities to distract.


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